


Also, the stun on Paper Bushin will help her land her semi and regular ultimate) The increase of range of her ultimate will make the alternative ultimate more viable in 1v1. Also increased area of effect and damage of her AoE ult (dev comment: Konan is currently one of the weakest heroes. Increased Konan alternative ultimate range from 350 to 450 and Paper Bunshin stun enemies while in Tenshi Mode. those changes will help him in that stage of the game) Lee changed damage type of Omote Renge to Magic and reduced cooldown of Ura Renge to 60s (dev comment: Lee lacked late game damage. Gaara Ryuusa Bakuryuu area of effect increased, damage increased to (1000 + 3 x genjutsu) x lvl and now deals magic damage (dev comment: this buff will help Gaara to farm towers very early game - similar to Guren -, which will benefit him mid/late game) Decreased Chiyo cooldown on semi to 40s on level 2 (dev comment: this buff will help Chiyo to be a more effective damage dealer, since now she is hugely underestimated)

Hashirama chakra drain on Wood Dragon increased to (1% + 50) x lvl (dev comment: this buff will help Hashirama sustain, as it will recharge his mana more often) Although Kimimaro has a pull technique, I realize he need a crowd control also in order to effectively land his normal attacks). Kimamaro transformed E (Tsubaki no Mai) now stuns enemies for 2s (dev comment: Kimimaro semi is based on his normal attacks. Gai requirement for Eight Gates is now set up level 50 and decreased range of E from 500 to 250 Reduced gold amount provided by ANBUs in the jungles (dev comment: the bump in ANBU gold provided the team who killed them a huge early game advantage, which helps them to snowball a game) Zabuza T now stun enemies (dev comment: current Zabuza ultimate is too easily avoided) Removing this bonus will help to balance Madara a little bit) Removed x Gen on Madara semi (dev comment: This bonus provided Madara the upper hand early (with the fixed damage), mid (with the gen damage) and late game (with Rikuudou Mode). Fixed Kiba transformation bug providing additional +500 hp (dev comment: this additional hp provided an early bonus for Kiba that he didn't really need) Utakata his R is now his Q, new R: new semi: Bubble Frenezy, instant cast, drag all enemies around 600 AoE to him Normal AoS gameplay, I think that there are too many creeps being spawned but I suppose this happens because there are many AoE spells that can instantly wipe them out. Active items in AoS maps should always be, I'm one of those that supports this. There are a lot of items and also active ones that are really well made. You can't sell the Soulabsorb Stone back to the shops. Global experience? Never, but never ever never forever in never put something like this in an AoS. I like how you made him, the spells can have a good synergy if used properly. I played with Sasuke (Of course, obsessed Sasuke fan here, blame me) It's cool that you can choose between more lore sides of a character. I like how you designed the events and the possibility to choose it from the start of the game. Would be recommended especially for newbies and for those that maybe don't even know the anime and the characters's powers alike. Hero selection in only 5 seconds? Don't hurry me, I wanna have at least 25 seconds.
